Added shader compilation fix on the PC Gamepass to match quality across platforms.
Improved performance across Xbox platforms, including a fix to frame pacing and stuttering on Xbox One
Added additional protection to save data to prevent quitting, dying or reloading at the moment an objective completes from corrupting saves.
Fixed Hunter Forums for Blim City failing to unlock for Downtown areas after visiting the High On Life Store.
Fixed enemies from attacking the player when they are disguised in Goop Armor when checkpoint is rebooted.
Fixed issue of collecting all Trading Cards not granting the "Playing Card to Get Achievement".
General crash and progress blocker fixes including:
Fixed not being able to warp in the Highway Bridge.
Fixed interact prompts disappearing or not triggering on OLE'WET Grundy, Keycard in Clugg's Office, the Good Salesman.
Fixed enemies not respawning in Coliseum upon reloading the checkpoint in Douglas Mission.
Fixed issue where guns were missing from inventory after reloading checkpoint during Nipulon Mission
Fixed issue where players were getting stick outside the Douglas Boss Arena.
Player can now return home from the Slums if they unexpectedly respawned outside of the base.
Fixed Krubis disappearing during the Boss Battle after getting glob shotted and stabbed.
Fixed issue of Angela Skrendel disappearing if player dies and respawns during combat near Cloning Vats.
Fixed issue of not being able to resume gameplay from the pause menu after disconnecting and reconnecting the controller.
Fixed disembodied player arms preventing players from being able to exit the house after completing the Final Mission.
Fixed players unable to back out of the Credits with Keyboard and Mouse.
Fixed potential crash upon returning to the house via Slums tunnel during the Blim City Invasion.
Locked the door so player can no longer leave the house while it warps away during the Blim City Invasion.
Content and Updates
Added movement key rebinding for Keyboard for righties and lefties.
General collision pass throughout to help prevent the player from getting stuck or falling off the map in Blim City, Zephyr Paradise, Nipulon's Lounge and Dreg Town.
General navigation pass to prevent enemies from leaving the playspace or clipping through objects.
General audio balancing and spatialization pass across SFX, Music and Dialogue.
Improved visuals on projectiles for the Kenny Bounceflector Mod.
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