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Patch 01 Build - 13th Dec 2022
High On Life Build Notes - Fixes and Optimizations
- General crash and progress blocker fixes including bad respawns in Douglas Mission and Jetpack tutorial
- Improved PC performance across various hardware configurations
- Improved performance across Xbox One, and Xbox Series platforms
- Improved UI text and button readability
- Localization fixes for incorrect/missing translations, subtitle timing, and overall readability
- Fixed combat music playing at inappropriate times and music getting stuck during Krubis and Douglas missions
- Fixed Blorto’s menu to display player’s warp crystal count accurately and adding a single-purchase limit to Warp Discs
- Fixed commercials starting before the previous video completes
- Fixed subtitles from remaining on screen after leaving the area or concluding conversations
- Improved recommended default video quality settings detection on PC
CONTENT UPDATES:
- General collision pass throughout to help prevent the player from getting stuck while venturing off the golden path on uneven terrain
- General lookats, lipflap, and narrative animation polish pass on NPCs
- General audio balancing and spatialization pass across SFX, Music, and Dialogue
- General combat and balance passes on all Boss and Combat Encounters
- Balance pass on the Skate Park Warp Base to earn more points per trick
- Populated Highway Warp Base to now appear after completing the game
- Improved visuals on projectiles for the Sweezy Bullet Rewind Mod
- Improved visuals on Garmantuous attacks during final battle
- Tuned slide bash to feel less floaty
- Increased draw distance on environmental assets in Zephyr and Blim City
- Improved player control over gun and enemy combat chatter within the settings menu
- TV in the house will now continue to play videos after completing the game
- Cleaned up dialogue pacing to feel more natural during various conversations
- Enemies will despawn after their death animations fully complete on Xbox One
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